new monsters for dungeons and dragons
Inventing monsters for Dungeons and Dragons takes some care. Many of the good ones are already there—the "ecosystem" is already pretty crowded with dangerous, interesting, or colorful creations. Also, it's not hard to screw up and make something dull or unbalanced.
One of my guiding ideas was to make a stable ecosystem after a fashion. With heavyweights like dragons seemingly behind every hill and cloud, this can be hard.
I've also collapsed a number of similar creatures, such as goblin/orc/bugbear in favor of single entry with variable hit dice. I've also repurposed some creatures such as the ankheg and owlbear so they make some kind of sense and add some color.
I've added some creatures from sci-fi, mostly because my medieval stasis world is also a post-apocalyptic sci-fi world. This includes demons, which are no longer "chaotic evil devils" because a) that's dumb and b) I don't have traditionally alignments. I've also injected a number of interesting ideas that I've found on the net.
And finally I've also dialed back the instant kill monsters (rot grubs, beholders) and eliminated petrification. Because I'm playing with kids and don't see the point.
The greenie is a bizarre creature roughly similar in size to a large dog or small pony. They are warm-blooded, quadrupedal reptiles that dwell in dark, deep places below the ground.
Cavern gliders are small monkey-like creatures with webbed flaps of skin connecting their arms and legs with which they can glide from an elevated place. They stand about 2' tall, with a preh
My seven-year-old son wanted the rathtar - the hungry, hungry aliens from Star Wars: The Force Awakens - in our D&D adventure. Bless him!
The xenomorph pudding is a slithering nightmare of acidic goo that consumes all animals and plants in its path. Except the green type, which is worse.
The fire salamander is a trickster species that will deceive, defraud, and derange an adventurer party for laughs.
A yellow tongue is a bipedal humanoid horror, possibly of other-world origin. They're quickly becoming a nuisance in the sewers of larger human cities across Sppang.
In our D&D game setting, some encounters just confound.
These appalling aberrations float above the battlefields, cities, and wizard’s towers of Sppang, consuming sources of magic such as magical items.
A silicate warrior species that look like walking humanoid rocks, these are non-aggressive but extremely reactive to trespass.
The quoth ravens of Sppang are a merry lot, often in a tricky mood. Found in cooler climes, higher elevations, or high in the sky, these meter-tall birds readily approach humans and stir things up.
These querulous giant frogs are the bane of underground adventure. They are typically encountered in some numbers, holding forth on any variety of subjects with equal measures of ignorance and certainty.
Forget what you’ve heard. The home-world of the owlbear is Sppang, where they occur naturally.
Xlid ply the skies of Sppang, using an unknown form of propulsion. Languid, leathery, and long-lived, these limber lunatics live on a diet of sunshine, strong winds, and stray birds.
War will drive desperate people to do unforgivable things. According to the elves, the creation of the nalek was one such act of desperation.
The sarlacc is a semi-sentient fungal creature that feeds on meat. It grows through runners that pass for many kilometers underground. They can grow to gargantuan size.
Something has taken ahold of the ankheg of Sppang. Acting in concert in swarms and attacking in rushes, they pose a new threat.
In the jungles of Sppang lurks a monster looking to lay eggs.
A guide to Japan, for residents. Written by someone who's done it.
The flumph is a noble hunter, combing the deepest underground places of Sppang for a single enemy species.