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new monsters for dungeons and dragons

m. werneburg, 2014.12.22

Inventing monsters for Dungeons and Dragons takes some care. Many of the good ones are already there—the "ecosystem" is already pretty crowded with dangerous, interesting, or colorful creations. Also, it's not hard to screw up and make something dull or unbalanced.

One of my guiding ideas was to make a stable ecosystem after a fashion. With heavyweights like dragons seemingly behind every hill and cloud, this can be hard.

I've also collapsed a number of similar creatures, such as goblin/orc/bugbear in favor of single entry with variable hit dice. I've also repurposed some creatures such as the ankheg and owlbear so they make some kind of sense and add some color.

I've added some creatures from sci-fi, mostly because my medieval stasis world is also a post-apocalyptic sci-fi world. This includes demons, which are no longer "chaotic evil devils" because a) that's dumb and b) I don't have traditionally alignments. I've also injected a number of interesting ideas that I've found on the net.

And finally I've also dialed back the instant kill monsters (rot grubs, beholders) and eliminated petrification. Because I'm playing with kids and don't see the point.

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rand()m quote

There are two kinds of people in this world: Those that enter a room and turn the television set on, and those that enter a room and turn the television set off.

—-"Raymond Shaw", The Manchurian Candidate