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dungeons and dragons monster: zosk thaumaphage

m. werneburg, 2017.02.20
No. Enc:	1
Alignment	Sinister agenda
Movement	6m (6m)
Armor class	7
Hit dice	5
Intelligence	High
Attacks		4
Damage		2d4 x 4
Save		F5
Morale		8
Hoard class	None
XP		1,200

These appalling aberrations float above the battlefields, cities, and wizard’s towers of Sppang, consuming sources of magic such as magical items. First spotted in the chaos following the dragon sack of the fabled elven city of Zosk, the thaumaphages are turning up wherever magic exists. These magically floating beasts consist of an enormous cyclopean head with a gaping maw filled with uneven teeth, atrophied arms and legs, and a host of ribbon-like tentacles. In each of the many prominent blisters on its back, a wriggling larval zosk waits to hatch.

The thaumaphage can strike with up to four of its seven loathsome tentacle-like limbs per turn, causing 2d4 damage, but also drains any magical item it strikes. A strike causes a loss of 1 magical rating (e.g. a + 2 weapon becomes a + 1 weapon; a – 1 cursed weapon similarly loses its curse). Anything reduced to 0 magical bonus will be destroyed on the next hit. This creatures tend to attack one sources of magic with each tentacle – even attacking multiple opponents if they are in range.

Every successful “feeding” of magic causes one of the zosk’s young to hatch. A blister will pop, and the lone rapidly growing hatchling will emerge Young zosk are capable of consuming magic in the same mechanism, within ninety minutes of birth. Zosk thaumaphages are immune to all magical attacks. They take double damage from steel weapons.

zosk thaumaphage
(Photo lifted from somewhere)

My game world doesn't have rust monsters or rot grubs or intellect devourers or other gotcha monsters, but I couldn't resist the idea of something that "eats miracles".


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