better wilderness pursuit rules for B-X D&D
The rules around wilderness pursuit in Basic/Expert Dungeons and Dragons never made much sense. Here's a revision, where I adopted three rules based on three of the four steps from a post 18 months ago on fixing the pursuit rules in version 5e runagame.net.
Step 1. Disengage the enemy.
|- 25% if the fleeing are wounded|
|- 10% is making a fighting retreat|
|+25% if supported by covering fire|
|+20% conditions: fire, rain, etc|
Step 2. Flee line of sight.
|Suggested modifiers||+40% night|
|+25% heavy rain|
|+15% light forest|
|+15% rain forest|
|+25% dense brambles|
|- 25% pursuit by predator on its turf|
Step 3. Find path out of search area or distract pursuers. Monsters or player characters with a strong affinity for a certain environment will evade pursuers on 1-5 on 1d6. E.g. Erdei seeking to evade non-erdei pursuers in the wilderness. Otherwise, evading characters must successfully roll less than or equal to their WIT score on 2d8 to escape.