better wilderness pursuit rules for B-X D&D
published : 2017.01.22
The rules around wilderness pursuit in Basic/Expert Dungeons and Dragons never made much sense. Here's a revision, where I adopted three rules based on three of the four steps from a post 18 months ago on fixing the pursuit rules in version 5e runagame.net.
Wilderness chase
Step 1. Disengage the enemy.
Condition | Base likelihood |
---|---|
Prior detection | 85% |
Surprise encounter | 70% |
Ranged combat | 55% |
Hand-to-hand melee | 40% |
Suggested modifiers | |
- 25% if the fleeing are wounded | |
- 10% is making a fighting retreat | |
+25% if supported by covering fire | |
+20% conditions: fire, rain, etc |
Step 2. Flee line of sight.
Terrain | Base likelihood |
---|---|
Reg desert | 5% |
Lake | 10% |
Grassland | 20% |
Erg desert | 20% |
Hills | 30% |
Mountains | 40% |
Ruins, badlands | 60% |
Wetland | 70% |
Suggested modifiers | +40% night |
+25% heavy rain | |
+15% light forest | |
+15% rain forest | |
+25% dense brambles | |
- 25% pursuit by predator on its turf |
Step 3. Find path out of search area or distract pursuers. Monsters or player characters with a strong affinity for a certain environment will evade pursuers on 1-5 on 1d6. E.g. Erdei seeking to evade non-erdei pursuers in the wilderness. Otherwise, evading characters must successfully roll less than or equal to their WIT score on 2d8 to escape.