better wilderness pursuit rules for B-X D&D


The rules around wilderness pursuit in Basic/Expert Dungeons and Dragons never made much sense. Here's a revision, where I adopted three rules based on three of the four steps from a post 18 months ago on fixing the pursuit rules in version 5e

Wilderness chase

Step 1. Disengage the enemy.

ConditionBase likelihood
Prior detection85%
Surprise encounter70%
Ranged combat55%
Hand-to-hand melee40%
Suggested modifiers
- 25% if the fleeing are wounded
- 10% is making a fighting retreat
+25% if supported by covering fire
+20% conditions: fire, rain, etc

Step 2. Flee line of sight.

TerrainBase likelihood
Reg desert5%
Erg desert20%
Ruins, badlands60%
Suggested modifiers+40% night
+25% heavy rain
+15% light forest
+15% rain forest
+25% dense brambles
- 25% pursuit by predator on its turf

Step 3. Find path out of search area or distract pursuers. Monsters or player characters with a strong affinity for a certain environment will evade pursuers on 1-5 on 1d6. E.g. Erdei seeking to evade non-erdei pursuers in the wilderness. Otherwise, evading characters must successfully roll less than or equal to their WIT score on 2d8 to escape.

rand()m quote

Some people see things that are and ask, Why? Some people dream of things that never were and ask, Why not? Some people have to go to work and don't have time for all that shit.

—-George Carlin