Again; I'll explain the "Erdei", my Fairies, last.
Witches ("magic users"), Mystics ("clerics"), and warriors ("fighters") were easy to place immediately. Warriors hone their Strength and Agility. Mystics require Charisma to lead and share their conviction, but also Will to enforce that conviction and to stay strong in the face of opposition (and undead). Witches similarly need Learning to understand their craft, but here again I wanted to break with D&D tradition. I wanted my spell-casters to be less the famous "squishy wizards" and more in-the-moment and in-the-know. I realized that by making wit one of their prime attributes I could have Nanny Ogg and Granny Weatherwax: my spell-casters wouldn't be bookish wizards, but rather practical witches with keen insight.
But that left only three blank spots on the map, and I still had four races left to fill them.
The dwarves were easy to place. Will and Strength fit nicely into my attribute map as neighbors, and the dwarves between them.
If my elves were interested in lore, and were at home with both magic and swords, they were effectively the bards of my game. They naturally took a place between Charisma and Learning.
My halflings would fit nicely between Wit and Agility. At this point, my ring of attributes was complete.
But where was my Fairy race? I still had one type of magic to get into the game: druidic magic. That worked perfectly with a Fairy race. But where could they fit? With the Mystics? Druids never struck me as Charismatic. With the Wizards? How could I fit witch magic with earth magic without it feeling shoe-horned in. Also, would druids really be "squishy wizards", with penalties to strength and agility? That doesn't sound very fey.
Then I noticed the hollow space in the middle of my diagram. Could I cheat, and put my Fairies there? Druids are about balance, so it made sense to not associate druids with any particular attribute.
And so was born a race of gravely serious druid-warriors, aghast at the wreckage wrought by man and dwarf. If my dwarves were no longer silent and withdrawn, my otherworldly druid Fairies could be. Strong and silent woodland Fairies, very different from elves and men and dwarves and my little halflings.
Now I just needed a name. It had to evoke the wilds. But it couldn't be something already taken—that would cause all kinds of problems down the road. All kinds of elven and sylvan races had been named over the past 25 years. In the end, I settled on "erdei", which is Hungarian for "sylvan"—a word I found on google translate. Like my halflings, these erdei have a write-up of their own.
I'm adopting the Dungeons and Dragons game "Labyrinth Lord" to suit my tastes - the changes have required a fey druid race of tall thin giants
I'm adapting the Dungeons and Dragons game "Labyrinth Lord" to my own tastes. This has involved a complete reboot of the Halfling.